Imagine...

A quick to learn, quick to play 2 to 4 player card game with familiar elements but new strategy.

In the heart of an ancient kingdom where political power is the ultimate currency, factions vie for dominance in a complex game of strategy and subterfuge.

Utilizing familiar card game mechanics such as set collection, light deck building, and leveraging unique skills to outwit opponents, players must outmaneuver their rivals to recruit the strongest team to influence the royal court, tip the scales of power, and reshape the political landscape and the future of the kingdom.


Current Phase

Play testing, play adjustment and rule rewrites

End Goal

To crowdfund physical copies and distribute to hobby game shops

NOTE - ARTWORK NOT FINAL



Any Feedback on this project is appreciated… Give some here